While the world is in the middle of the worst pandemic ever, I've started playing around with RPG Maker MV and my spasmodic passion for Vampire The Masquerade (and yes, all started with this dice):
Hoping that Bloodlines II will be a masterpiece like the spectacular first one, I've started making something "inspired by" White Wolf system but with a way different scope and approach:
As I was saying, we are mainly talking about an excuse to play around with RPG Maker MV, JavaScript and stuff like that.
The Project
A Visual Novel / RPG Hybrid heavly inspired by NEC PC-9801 look and feel, Snatcher, Policenauts, plus some classic Dungeon Crawler and the '80s (don't ask me why).
Tweet Log
#100DaysofCode
— XAB (@XabCorinti) March 8, 2020
D5R2
Taking a look at #rpgmaker MV: love that it's all in JS!
Still remember the RGSS in the XP or old times with rpgmk2000 and rpgmk2003... pic.twitter.com/WbijW8MNPD
#100DaysOfCode
— XAB (@XabCorinti) March 13, 2020
D10R2
Since sleep is for the weak, I've tested out my dice script for RPG Maker MV implementing the "Frenzy" concept from #VtM, edited and simplified for my own needs#gamedev #js #rpgmaker pic.twitter.com/8mjuMYSiQZ
#100DaysOfCode #gamedev
— XAB (@XabCorinti) March 14, 2020
D11R2
That should work:
A command input ('Look') that calls the first event of the map, changing dynamically the result in relation to the player whereabouts. pic.twitter.com/Rspic0nqLg
Great Pluing Coders
So far I must say that I'm loving the works of Galv and Kino, that also made this wonderful bible.